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Chihiro Itto
66
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Posted - 2012.07.20 21:25:00 -
[1] - Quote
There should definitely be some kind of lock out when a vehicle is initially ordered so only the player ordering it can get in first.
Following that, if the driver/pilot should get out for any reason it's another thing altogether. You can argue that if they get out then it should be possible for anyone else to use it, and certainly if the pilot gets killed it would be stupid (and punish the team with a lost vehicle slot) not to be able to use the vehicle.
You can also argue that drivers have legitimate reasons to get out for a short time (repairing for example, which crew may not be able to do or think is important while the pilot wants to protect their investment).
So, should it be a free-for-all, with any vacant pilot seat free to any other team-mate, regardless of the cost the player has put into the vehicle purchase? Or should there be some kind of delay, lock-out, push-from-pilot-seat or similar function that gives the owner preference over other team-members?
I have a feeling CCP have this covered, or are watching what happens here, but it can't stay like it is now - having 1.2M ISK stolen from under you and lost/wrecked by a team-mate is no way to run a corp...
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Chihiro Itto
66
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Posted - 2012.07.21 16:43:00 -
[2] - Quote
I'd say you should be able to hack an enemy vehicle if it's empty because... you're hacking it? In the interests of balance and sneakiness you could say your team-mates should be able to hack a friendly vehicle that doesn't belong to them, as long as you can tell it's a friendly vehicle you're hacking and not an enemy one.
The problem with that is, say you approach a vehicle, are you going to have two prompts? One to enter a crew seat and one to try hacking it? Perhaps that might work if you held the X button to hack or something. A better way might be to let you enter the vehicle as crew, but if the driver seat is vacant then you can start to hack from there. Since you are then partially protected in the vehicle and in the interests of the owner I'd say that time should be 10-20 seconds. (I'm not sure how long it takes to hack an enemy vehicle though - anyone?).
The trick to all this is to make the solution simple and elegant, not over-complicated. The skills-limit idea is not bad, but one issue is if a driver/pilot jumps out of their ride and then gets killed. If no-one else has the skills or inclination to jump into the vehicle then there's an empty and useless vehicle sat on the field, which means one less vehicle slot is available for the team and worse, it could get hacked by the enemy. Allowing any team-member to assume control means that isn't a problem. For that reason I still think some kind of lock-out is preferable for both driver and team. |
Chihiro Itto
66
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Posted - 2012.07.21 17:31:00 -
[3] - Quote
... I forgot to add, the reason I'm keener on a lockout as opposed to Darky's force switch suggestion is because although it's a good solution it only works if you are able to get back into the vehicle once it's been stolen. If the appropriated tank gets away from you, or the dropship lifts off the ground, neither of which take more than a few seconds, you are screwed. A lockout means that for the length of the lockout you are safe from Grand Theft Auto.
Of course, there's no reason you couldn't have both solutions... |
Chihiro Itto
66
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Posted - 2012.07.21 18:12:00 -
[4] - Quote
Garrett Blacknova wrote:5 - 10 second lockout to anyone but the player who called the vehicle when it first arrives. 10 - 20 second lockout from the driver's position AND ONLY THE DRIVER'S POSITION when the owner HOLDS the exit button instead of tapping it. While in the vehicle in any position, the own can reclaim the driver's seat by pressing and holding triangle.
...
2. If there's nobody in the vehicle, or at least nobody in the driver's seat, it's fair game. BUT if the owner of the vehicle (WHO IS YOUR ALLY) comes along and asks for their stuff back, it's reasonable to expect it, BECAUSE YOU'RE ALLIES. Also, because you don't have to hack friendly vehicles, you're leaving the computer systems in their initial state, meaning the owner of the vehicle can be reasonably expected to have an override code built into their suit which lets them take control.
... and if the owner dies then the override code goes team-wide and anyone can take control of the vehicle.
(Conceivably your team could defend or relinquish it back to the owner when they respawn. The reclaim driver seat option could also continue regardless of death, as long as the vehicle is intact).
Sounds like a plan to me.
EDIT: the 5-10 second initial lockout should also be driver's position only, and although non-essential it would be good to hear say three bleeps to count down the end of your 10-20 second lockout period. Like I said, non-essential but fair warning. |
Chihiro Itto
66
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Posted - 2012.07.21 23:07:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:This Idea is too awesome not too awesome to not be implemented.
I just went cross-eyed trying to figure that one out. I think you think it's awesome and want it to be implemented.
Darky, you're welcome. Start the love-in. |
Chihiro Itto
66
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Posted - 2012.07.23 05:34:00 -
[6] - Quote
Yup. Sucks.
I put up an alternate idea in the feedback thread:
Chihiro Itto wrote:As long as the driver/pilot is within a certain distance of the vehicle, say a 20 metres/yard radius, the driver seat is locked for team-members. If the driver dies or wanders beyond this zone then the driver seat unlocks and the vehicle can be taken.
That might be the simplest solution of all. No need to kick players, no need for extra buttons or combos, no worries about vehicle delivery and all automatic. It even lets team-mates GTA if they are watching the pilot's distance-from-vehicle.
As Vrain Matari points out, that also allows team-killing (if FF is on) to steal rides, so EVE-style subversive freedoms remain possible. |
Chihiro Itto
66
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Posted - 2012.07.23 16:23:00 -
[7] - Quote
Noc Tempre wrote:If you don't have the skills, you can't pilot it period. Solves a ton of problems including this one.
It's not a bad solution, but if no-one on your team has the necessary skills to use it if you die (or can but can't reach it/doesn't know it's there), you have a non-drive-able vehicle blocking one of the vehicle slots for your team until it's destroyed. Or maybe two or more vehicles. Not being able to call up a new vehicle because your old one is sitting empty in the middle of a distant firefight or on top of a tower would be pants. If anyone can pilot it if you die then such situations will be less likely.
Alternatively, say lots of players on your team have the necessary skills to pilot yours - you could still have your personally purchased vehicle stolen from under/above you by teammates, just as happens now where we all have the skills to use all vehicles.
It's hard to see how this stuff will all fall out though until we get to see more of how the game will shape up.
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